# 🎮 NOTES - GAME DESIGN
CU Boulder game design course syllabus
http://www.mouseandthebillionaire.com/atlas/games/f16/
Open source, experimental, and tiny tools roundup - list of smaller tools that might be useful in building your game/website/interactive project
http://everest-pipkin.com/teaching/tools.html
Introduction to Game Development
https://cs50.github.io/games/
Adaptive Mickey Mousing and Zelda Lost Woods - article / video
https://www.destructoid.com/this-analysis-of-zelda-breath-of-the-wild-s-music-is-super-interesting-548519.phtml
Eurogames - The Design, Culture, and Play of Modern European Board Games
The board game motivation profile (v2): Based on data from over 40,000 gamers.
Retrieved from http://quanticfoundry.com/2016/09/21/board
The primary motivations of board gamers: 7 takeaways
Retrieved from http://quanticfoundry.com/2017/04/27/board
Lorenzet, S. J., Salas, E., & Tannenbaum, S. I. (2005). Benefiting from mistakes: The impact of guided errors on learning, performance, and self-efficacy. Human Resource Development Quarterly, 16, 301–322. doi:10.1002/hrdq.1141
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59, 661–686. doi:10.1016/j.compedu.2012.03.004
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., ... Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178–192. doi:10.1016/j.compedu.2015.11.003
https://uploads.strikinglycdn.com/files/978fe9eb-592d-4cc2-b193-786c374a2ea8/Wasserman%20Games%20and%20Learning%20Syllabus%202018%20Spring.pdf
http://www.mouseandthebillionaire.com/atlas/games/f16/
Gaming Can Make a Better World, Jane McGonigal's infamous TED talk
https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
Tabletop Deathmatch
https://cardsagainsthumanity.com/deathmatch/episodes/1/
https://www.gamasutra.com/view/news/314261/Night_in_the_Woods_cocreator_explains_improv_game_design.php
http://gamestudies.org/07010701/archive
http://www.mouseandthebillionaire.com/atlas/games/f16/
Bartok Game
http://www.dangermouse.net/games/bartok.html
Rogers, Scott. Level Up
Collins, Karen. Game Sound
Bond, Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Schell, Jesse. The Art of Game Design (A Book of Lenses)
Bogost, Ian. How to Do Things With Videogames
GDC Vault - https://gdcvault.com/
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
The Roles, Mechanics, and Evolution of Boss Battles in Video Games
https://digitalcommons.liu.edu/cgi/viewcontent.cgi?article=1042&context=post_honors_theses