# 🎮 NOTES - GAME DESIGN CU Boulder game design course syllabus http://www.mouseandthebillionaire.com/atlas/games/f16/ Open source, experimental, and tiny tools roundup - list of smaller tools that might be useful in building your game/website/interactive project http://everest-pipkin.com/teaching/tools.html Introduction to Game Development https://cs50.github.io/games/ Adaptive Mickey Mousing and Zelda Lost Woods - article / video https://www.destructoid.com/this-analysis-of-zelda-breath-of-the-wild-s-music-is-super-interesting-548519.phtml Eurogames - The Design, Culture, and Play of Modern European Board Games The board game motivation profile (v2): Based on data from over 40,000 gamers. Retrieved from http://quanticfoundry.com/2016/09/21/board The primary motivations of board gamers: 7 takeaways Retrieved from http://quanticfoundry.com/2017/04/27/board Lorenzet, S. J., Salas, E., & Tannenbaum, S. I. (2005). Benefiting from mistakes: The impact of guided errors on learning, performance, and self-efficacy. Human Resource Development Quarterly, 16, 301–322. doi:10.1002/hrdq.1141 Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59, 661–686. doi:10.1016/j.compedu.2012.03.004 Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., ... Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178–192. doi:10.1016/j.compedu.2015.11.003 https://uploads.strikinglycdn.com/files/978fe9eb-592d-4cc2-b193-786c374a2ea8/Wasserman%20Games%20and%20Learning%20Syllabus%202018%20Spring.pdf http://www.mouseandthebillionaire.com/atlas/games/f16/ Gaming Can Make a Better World, Jane McGonigal's infamous TED talk https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world Tabletop Deathmatch https://cardsagainsthumanity.com/deathmatch/episodes/1/ https://www.gamasutra.com/view/news/314261/Night_in_the_Woods_cocreator_explains_improv_game_design.php http://gamestudies.org/07010701/archive http://www.mouseandthebillionaire.com/atlas/games/f16/ Bartok Game http://www.dangermouse.net/games/bartok.html Rogers, Scott. Level Up Collins, Karen. Game Sound Bond, Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# Schell, Jesse. The Art of Game Design (A Book of Lenses) Bogost, Ian. How to Do Things With Videogames GDC Vault - https://gdcvault.com/ GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. The Roles, Mechanics, and Evolution of Boss Battles in Video Games https://digitalcommons.liu.edu/cgi/viewcontent.cgi?article=1042&context=post_honors_theses